Claude of Duty: Building a Call of Duty-Quality FPS from a Single Prompt

Claude of Duty: Building a Call of Duty-Quality FPS from a Single Prompt

What Is Claude of Duty? — The Project Overview Claude of Duty is an open-source project by Matt Shumer that generates a fully playable first-person shooter in the browser from a single AI prompt. Built entirely with Three.js r180 and WebGL2, the project produces approximately 55,000 lines of JavaScript across 11 coordinated subsystems — including rendering, physics, AI, weapons, audio, and UI — with zero external art assets, models, textures, or audio files. Every visual element is procedurally generated at load time. ...

July 28, 2026 · 11 min · baeseokjae
AI in Gaming 2026: Procedural Content Generation and NPC Intelligence Explained

AI in Gaming 2026: Procedural Content Generation and NPC Intelligence Explained

AI in gaming 2026 is no longer a future promise — it is the present standard. With 90% of game developers now using AI in their workflows and the AI gaming market valued at $4.54 billion and growing at a 33.57% CAGR toward $81.19 billion by 2035, machine learning is transforming every layer of how games are created and experienced, from procedurally generated infinite worlds to NPCs that hold genuine conversations and remember your choices. ...

April 9, 2026 · 15 min · baeseokjae